The structure of Dying Light is heavily influenced by its day/night cycle. Players scavenge and complete tasks during the day, while at night, stealth becomes a priority as the zombies are more aggressive. When it was originally announced, it was also in development for PS3 and Xbox 360, though those versions of the game have since been canceled due to the technical limitations of those consoles.
|OS: Windows® Windows Vista (SP2) / Windows 7 (SP1) / Windows 8||OS: Windows 7 (SP1) 64bit / Windows 8 64-bit|
|CPU: Intel Core2 Duo/AMD Athlon 64 X2 @3GHz, Intel Core i5 @2.4GHz||CPU: Quad core CPU @3GHz|
|RAM: 4 GB||RAM: 8 GB|
|GPU: DirectX 10–compliant, 512 MB VRAM||GPU: Radeon 7900 Series / GeForce GTX 670, >2GB VRAM|
|DirectX: 10||DirectX: 11|
|Free Disk Space: 20 GB||Free Disk Space: 20 GB|
|Sound: DirectX® 10–compliant||Sound: DirectX® 10–compliant|
|Additional Notes:||Additional Notes:|
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